At first sight Craps seems to be a very complicated
game. Actually, the principle of the game is very simple. Both two dice
are hexahedral, each face is numbered with spots (from 1 to 6). The
players make bets trying to guess the number that will fall on the dice
after the roll and to make the bet correctly. Depending on the sum fallen
(from 2 to12) on the dice, the stakes can win, lose or keep in the game.
(If you are already familiar with the rules you can skip the next chapter
and read the
instructions to the virtual play mode only).
Rules
Formally, the game is divided into the rounds but at the same time
their quantity and the duration are not limited – as depend only on the
results of the dice fallen. For the player, such an invisible game
division means that there are some bets which are available to make only
before the first roll in the round (it is called the come out
roll); others just after the come out
roll; there are bets which are available to make both in the
beginning and in the end of the round.
If 2, 3, 7, 11 or 12 are rolled on the come out
roll, the round is over just begin. The dealer distributes the
winnings, takes back the lost bets and the dice are rolled on the table
again - it would be the come out roll.
If 4, 5, 6, 8, 9 or 10 are rolled on the come out roll,
that number becomes the point. The puck is placed on the
table over the point in the ON position. This means that the point has
been established and the round is continued. The payments to the winners
and losers are given after every roll and the dice are rolled until the
same point or 7 appears. Only after that the round considered to be
finished. The puck is turned back to the OFF position and the
next round begins.
Before the dice are rolled it is possible to make bets on the
different fields on the table.
Name / ON-OFF*
The bet loses if it is rolled:
The bet wins if it is rolled:
Payouts
Description
*Game phases when it is possible to
make either this or that bet: ON* - the puck is in the ON position,
the point is established; OFF - the puck is in the OFF position, the
point is not established.
Pass Line bet
a. On the come out roll - 2, 3 or 12. b. On the
following rolls - 7.
a. On the come out roll - 7 or 11. b. On the
following rolls - the point.
1 to 1 (bet a dollar - get back 2
together with the stake).
The bet is placed on the field PASS LINE. If
4, 5, 6, 8, 9 or 10 are rolled on the come out roll, the
point is established - the bet remains on the table until either a 7
or the point are rolled again. The bet can not be removed or changed
until it plays.
Don't Pass Line bet
a. On the come out roll - 7 or 11. b. On the
following rolls - the point.
a. On the come out roll - 2 or 3. b. On the
following rolls - 7.
1 to 1
The bet is placed on the Don't Pass bar area
on the table. It is the opposite of the Pass Line bet: it wins when
the Pass Line loses and vice versa. The bet gets back to the
player when 12 is rolled on the come out roll. The
point is established if 4, 5, 6, 8, 9 or 10 are rolled on the
come out roll and the bet is on the field till the point or
7 will roll again. The bet can not be removed or changed until it
plays.
Come bet
a. 2, 3 or 12. b. After point changing - 7.
a. 7 or 11. b. After point changing - the same point one more
time.
1 to 1
This bet is placed on the COME field on the
table. If 4, 5, 6, 8, 9 or 10 are rolled, this number becomes a
point and the bet is moved from the COME field to the field with the
point number. The bet remains there until either this point or 7 is
rolled. The bet can not be removed or changed until it plays.
Don't Come bet
a. 7 or 11. b. After point changing - the same point one more
time.
a. 3 or 12. b. After point changing - 7.
1 to 1
This bet is placed on the Don't Come bar
area. It is the opposite of the Come bet. The bet gets back
to the player when 2 is rolled. If 4, 5, 6, 8, 9 or 10 are
rolled, this number becomes a point and the bet is moved from the
Don't Come Bar field to the field without any marks which is placed
over the field of corresponding point. The bet remains on the point
field until either this point or 7 is rolled. The bet can not be
removed or changed until it plays.
Pass Line Odds bet
7
The point
The winning depends on the point: 4 or 10
- 2 to 1; 5 or 9 - 3 to
2; 6 or 8 - 6 to 5.
It's the additional bet increasing an original
Pass Line bet (no more than in 3 times). Can be removed or
changed during the game.
Don't Pass Line odds bet
The point
7
The winning depends on the losing point: 4
or 10 - 2 to 1; 5 or 9 - 2 to
3; 6 or 8 - 5 to 6.
It's the additional bet increasing an original
Don't Pass Line bet (no more than in 3 times). Can be
removed or changed during the game.
Come odds bet
7
The point
The points: 4 or 10 - 2 to
1; 5 or 9 - 3 to 2; 6 or 8 - 6 to 5.
It's the additional bet increasing an original
Come bet (no more than in 3 times). It's placed near the
main bet. Can be removed or changed during the game.
Don't Come odds bet
The point
7
The losing points: 4 or 10 - 2 to
1; 5 or 9 - 2 to 3; 6 or 8 - 5 to 6.
It's the additional bet increasing an original
Don't Come bet (no more than in 3 times). It's placed near
the main bet. Can be removed or changed during the game.
Big 6 and Big 8 bets
7
The number on what the bet is made: 6 or
8.
1 to 1
It's played only under the 6, 7 or 8 results. In all
other cases the bet neither wins, nor loses.
Field bet
5, 6, 7 or 8
2, 3, 4, 9, 10, 11 or 12
Roll is: 3, 4, 9, 10 or 11 - 1 to
1; 2 or 12 - 2 to 1.
It's placed in the FIELD bar area.
Place Win bet
7
The point
The points: 4 or 10 - 9 to
5; 5 or 9 - 7 to 5; 6 or 8 - 7 to 6.
A bet on the point being rolled before 7. The bet is
placed in the free space directly under the point number box. The
bet is not played on the come out roll and remains on the
table no matter what is rolled.
Place Lose bet
The point
7
The losing points: 4 or 10 - 5 to
11; 5 or 9 - 5 to 8; 6 or 8 - 4 to 5.
The bet is that 7 will be rolled before the point. The
bet is placed in the free space directly above the point number box.
The bet is not played in the come out roll and remains on
the table no matter what is rolled.
Buy bet
7
The point
The points: 4 or 10 - 2 to
1; 5 or 9 - 3 to 2; 6 or 8 - 6 to 5.
The bet is on the point being rolled before 7. Similar
to the Place Win bet, but with different payouts. The bet is placed
directly on the point number box. When the player makes the bet a 5%
commission on the possible winnings is charged. The commission is
returned if the bet is removed from the table or lost. The player
can change and remove the bet during the game. The bet is not played
on the come out roll.
Lay bet
The point
7
The losing points: 4 or 10 - 1 to
2; 5 or 9 - 3 to 2; 6 or 8 - 6 to 5.
The opposite of Buy bet. The bet is that 7 will be
rolled before the point. Similar to Place Lose bet, but with
different payouts. The bet is placed directly in the highest free
area above the point. When the player makes the bet a 5% commission
on the possible winnings is charged. The commission is returned if
the bet is removed from the table or lost. The player can change and
remove the bet during the game. The bet is not played on the
come out roll.
Any 7 bet
Any number except 7
7
4 to 1
The bet is placed on the Seven field.
Any Craps bet
The number different from 2, 3 or 12
2, 3 or 12
7 to 1
The bet is placed on the Any Craps
field.
Horn bet
The number different from that where the bet is.
2, 3, 11 or 12
Roll is: 2 or 12 - 30 to
1; 3 or 11 - 15 to
1.
The bet is placed on the fields with the dice drawn
where the numbers on them should comprise 2, 3, 11 or 12.
Hardway bet
7 or the same number where the bet is made (4, 6, 8 and 10), not
doubles.
2+2, 3+3, 4+4 or 5+5
Roll is: 3+3 or 4+4 - 9 to
1; 2+2 or 5+5 - 7 to 1.
The bet is that in the next roll the dice will fall as
doubles: 2+2, 3+3, 4+4 or 5+5 earlier than 7 or before the same sum
is rolled in any other set of dice. The bets are placed on the
fields with the dice drawn where the numbers are the same (doubles).
The bet is not played on the come out roll. The player can
change and remove the bet during the game.
Instructions
To begin the game, choose the value of the chips
you wish to make bets with. To do that, click on the chip of appropriate
value in the lower right corner of the screen.
Place your bets by clicking in the bet spots shown on the table.
Every click will increase your bet by the amount of the chip selected
(if you wish you may change the chip value).
If you wish to change the bets you placed, press Clear
Bets. Or holding the space key click on the chips to remove them
from the table one by one. After that place bets again.
After you have made your bets, press Roll, and the dice
will be rolled. Besides, you can make the dice roll automatically every
8 seconds by pressing Auto.
Pay your attention at the lower left corner of the screen - there is
a box representing an enlarged picture of the dice. Moreover, above it
you can see the results of five latest rolls. They appear from top to
bottom, the brand new are marked with the brighter color.